March 13, 2018 | 1333 words | 7 minute read
My family on my dad's side are a bunch of nautical nerds. When Rare announced "Sea of Thieves" a while ago, my interest piqued immediately, and with the opportunity to jump into the "final beta" over the weekend I got some of what I always wanted, but also a bunch that I didn't.
February 17, 2018 | 918 words | 5 minute read
Over the past three years I’ve published 7 games to Itch.io under the name Wickedly, and yesterday I and everyone who worked on those projects passed 20,000 views lifetime, and HECK that’s a big number, so I wanted to celebrate and also look into what I’ve learned so far.
June 18, 2016 | 436 words | 2 minute read
It's 1:35 AM (real-world) when I run the scenario for the tenth time. I just can't get it right; too many people always get hurt.
May 01, 2016 | 1336 words | 7 minute read
Full-Motion Video (alternatively referenced as "Live Action") has been a part of video games for a long time, with a bizarre history.
March 24, 2016 | 2754 words | 15 minute read
Meta-Play is the phenomenon of when players create and enforce their own extra, external rules and rule-sets onto an existing game so as to fundamentally change how and why they play.
April 23, 2015 | 1593 words | 8 minute read
There is no one formal definition of what a game is, but there are many societal expectations of what they are, and are not.
March 15, 2015 | 927 words | 5 minute read
Unlike it's more stately sequels, "Civilization III" is about where we came from in the primordial sense; it's about surival, and not much else.