Why I Quit the Game Industry Before I'd Even Begun

Unless the game industry changes its labor practices, I have no intention of **ever** entering the game industry, and I believe that many other people will reach the same conclusion, leading to a labor crisis.

Read More →


If I Gave a Valedictorian Speech

So I graduated yesterday which is a whole thing and I’m feeling lots of things, but during the seemingly interminable commencement exercises was a particularly interesting moment for me. Our valedictorian spoke for a solid five minutes, and I can not tell you what they said. They opened with thanking the elder wizards in regalia...

Read More →

Sea of Thieves

'Sea of Thieves' Let Me Turn Into a Monster for a Weekend

My family on my dad's side are a bunch of nautical nerds. When Rare announced "Sea of Thieves" a while ago, my interest piqued immediately, and with the opportunity to jump into the "final beta" over the weekend I got some of what I always wanted, but also a bunch that I didn't.

Read More →


20,000 views on Itch.io I Can't Even

HECK that's a big number.

Read More →


Preservation Society: SWAT 4

It's 1:35 AM (real-world) when I run the scenario for the tenth time. I just can't get it right; too many people always get hurt.

Read More →


Video in Video Games: The Past, Present, and Future of FMV

Full-Motion Video (alternatively referenced as "Live Action") has been a part of video games for a long time, with a bizarre history.

Read More →


Meta-Play: Going Beyond the Game

Meta-Play is the phenomenon of when players create and enforce their own extra, external rules and rule-sets onto an existing game so as to fundamentally change how and why they play.

Read More →


Let's Not Call Them 'Games': Changing Vocabulary So Everyone Can Play

There is no one formal definition of what a game is, but there are many societal expectations of what they are, and are not.

Read More →

Go to Top Older